CORE of AMMO
The heart of survival lies in every shot.
Description
Defend your core of ammo from enemy attacks.
Each ammo fired equals one HP less.
Buy items in the store using ammo.
Manage your only resource and survive as long as you can.
Controls
Movement -> WASD.
Aim -> Mouse cursor.
Shoot -> Left click.
Credits
- Andrea Facchinetti: Game Designer & Programmer
- Chiara Sanviti: Game Designer
- Francesco Guida: Game & UI/UX Designer
- Michele Bellamoli: 2D Artist
This game was made in 48 hours for the Mini Jam 174. Theme: "Only one resource" and "Defense".
Updated | 27 days ago |
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Authors | Chiara-san, Facchi, MikeMikowski |
Genre | Shooter, Survival |
Made with | Adobe Photoshop, Unity, Audacity |
Tags | 2D, Arcade, Indie, No AI, Sci-fi, Short, Singleplayer, Top-Down, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Download
CoreOfAmmo_Win.zip 39 MB
Comments
Log in with itch.io to leave a comment.
Lots of polish and style, as always! I had a lot of fun with this and stopped playing at Round 15.
I really like the concept, but there’s one thing I’d love to see improved: at the start of each run, you carefully aim every shot since every wasted bullet brings you significantly closer to death. This tension feels central to the experience (or at least, how I think the game wants me to feel).
Unfortunately, this sense of urgency fades after a few rounds. As your ammo stock grows, the choice of when and whether to shoot becomes less meaningful—it’s no longer a concern.
I’d love to see this aspect developed further. For example, Damage Increase could cost more than one bullet per shot, or there could be an option to increase the firing rate instead. Small tweaks like these could help preserve that initial sense of risk and strategy throughout the game.
Nice game
issues&Suggestions:
Really interesting mechanic and the level of polish was awesome!